Get Overlapping Actors dont return all actors
The Blueprint and Picture should speak for it self ... The OnPickedUp function just calls Destroy Actor ...
I Pickup this Items on spacebar press. The Pickup itself is working but I dont pick up all Items in range. The ingame Screenshot show a much too big Box Collision(its almost bigger than the level itself to ensure all items are in) ... all Items are within it! Now when i hit spacebar some items dissapear BUT NOT ALL they dissapear in a distinct order and i can make them all dissapear by just hitting space a few times and i dont even have to move so the Box isnt moving.
I dont get why they are not found all in the first spacebar press ... Am I missing something on this simple blueprint ?
Thank you for the report. I was easily able to reproduce the issue so I have created JIRA report UE-13672. Our developers will be investigating it further and we will post back here with updates as we have them.
As a workaround, I noticed that if you add the overlapped actors to an Array then loop through that array, it will work correctly.
Let me know if that works for you.
answered Apr 10 '15 at 05:11 PM
TJ V ♦♦ STAFF
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