Random crashes with UMG
I'm currently working on a mbp mac Yosemite osx. I'm making UI for a game. I usually crash on small things like sometimes accidentally changing names of Variables, dragging out a new Exec blueprint node, creating variables etc. For example yesterday I wanted to get Pointer Event for making my own scrollbar Touch functions. It crashed 5 times in a row when dragging out a node until I got it.
I also found a bug that sticks around for me. If you create a new animation variable and delete it. When creating a new one again it says the name is taken. And sometimes when creating a new animation it won't let you in to the Timeline unless you really press something random on the Hierarchy.
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answered Apr 20 '15 at 02:25 PM
Rudy Q ♦♦ STAFF
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