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Unpause Game

I don't know if Im doing this good, but I managed to make the game pause, but now I can't find the way to Unpause it.

So the code works whenever the user presses the key 'P'

 void ACharacter::Pause()
 {
     if (bPaused)
     {
         bPaused = false; 
         UGameplayStatics::SetGamePaused(GetWorld(), false);
     }
     else 
     {
         bPaused = true;
         UGameplayStatics::SetGamePaused(GetWorld(), true);
     }
     
 }

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asked Apr 10 '15 at 01:47 AM in C++ Programming

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Georgespartan01
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I had a similar issue, maybe you are in the same situation ? Basically in Pause mode my inputs were not all refreshed, so I had to add a manual call. See my post over here : https://answers.unrealengine.com/questions/61469/how-to-refresh-inputs-in-paused-game.html

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answered Apr 10 '15 at 06:58 PM

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Froyok
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