How to move around an object with Physics?
Hello. I want a player to be able to move around an object, so I tried attaching it to the player's actor. This works fine, except physics has to be disabled, which seems to disable collisions. How would I go about this without disabling collisions?
This is how I got my pawn to pick up objects while still having physics enabled. I poked around in the content examples physics level and adapted the mechanics used there for my own blueprint. There's some extra stuff there that's not really necessary. The trace hits PhysicsBody type objects, the rest should be clear enough.
answered Apr 22 '14 at 01:30 PM
Check out physics constraints:
If you need it to also affect the players ability to turn/move, that would require a custom movement component, which is a whole different matter :)
answered Mar 29 '14 at 05:49 PM
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