MoveTo works with 1 mesh, not another
A problem has developed, starting 4.7.4 I think. Updated to 4.7.5 now.
One of the AI Bots stopped being able to MoveTo. In the BehaviorTree I've debugged the reason as no valid path found. On the Character, if I replace the skeletal mesh with the example HeroTTP mesh, scale him down to the size of the cats collision capsule, it works.
I have another Bot that is uneffected by whatever the problem is. I do use source control, but I can't pinpoint when the problem occurred, or which asset it might be in.
Which component on the Skel Mesh would cause this type of problem?
asked Apr 10 '15 at 02:26 AM in Blueprint Scripting
Apparently having accept rootmotion from everything in the AnimationBlueprint can break path finding. Setting it back to only from Montages fixed my problem.
answered Apr 10 '15 at 03:38 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here