[feature request] / Stereo sounds as 3d spacial for unique binaural blending

I need to be able to put binaural stereo sounds into unreal 4 as 3D Spacial sounds. It creates a unique sound blending which I need.

Is it possible to add this functionality to the engine? To be able to put stereo in as a 3D spacial sound not just a 2D Spacial sound?

Are there any ‘fixes’ people can think of. Adding two mono recordings of each channel doesn’t work.

In Unity I can blend my stereo binaural recordings between Spacial 2d or 3d with a bar slider. I’m aware you cannot have stereo sounds in unreal as spacial 3d sounds. But… I would like them.

Is it possible to implement a script which could do that?

Cheers,
Skye

Currently there is no builtin way to play stereo sounds - they’ll get played as mono ones.

However you could implement in Blueprint or code a pair of audio sources located at the left and right of the player, each one of them playing one channel, and updating the position of these sources at each tick in respect to the player position.

Someone had a sketch of it in Blueprint but I can’t find it.