I have tried building the light now, I won’t finish, it gets stuck on Building Light…
Here is the SwarmLog from the last try;
09:33:17: [Interface:TryOpenConnection] Local connection established
09:33:17: [Job] Accepted Job F327DFB9-485F9F99-211DD88C-695443A9
09:33:30: [Job] Launched Job UnrealLightmass_2015-04-09_08-36-48_1177584-64bit.exe
09:33:30: [Job] PID is 9096
09:33:30: [Job] GUID is “F327DFB9-485F9F99-211DD88C-695443A9”
09:33:30: LogLightmass:Display: Lightmass Win64 started on: AURUMDEI. Command-line: F327DFB9485F9F99211DD88C695443A9 -numthreads 14
09:33:30: Lightmass Win64 started on: AURUMDEI. Command-line: F327DFB9485F9F99211DD88C695443A9 -numthreads 14
09:33:30: LogLightmass:Display: Processing scene GUID: F327DFB9485F9F99211DD88C695443A9 with 14 threads
09:33:30: Processing scene GUID: F327DFB9485F9F99211DD88C695443A9 with 14 threads
09:33:30: Building static lighting…
09:33:31: [Job] Found a parent connection for PID 9096
09:33:31: [Job] 07C601C5 → 16F702BB
09:33:31: [Interface:TryOpenConnection] Local connection established
09:42:00: Measured CPU frequency: 3.00 GHz
09:42:00: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
09:42:00: Number of texture mappings: 4553
09:42:00: Number of fluid mappings: 0
09:42:00: Number of landscape mappings: 5306
09:42:00: Number of BSP mappings: 0
09:42:00: Number of static mesh instance mappings: 4553
09:42:00: Reserving memory for 9859 meshes, 237041602 vertices, 249520681 triangles
10:02:45: LogWindows:Error: Windows GetLastError: Åtgärden har slutförts. (0)
10:02:46: Windows GetLastError: Åtgärden har slutförts. (0)
10:03:06: Could not start CrashReportClient.exe
10:03:06: Platform Memory Stats for Windows
10:03:06: Process Physical Memory: 11.32 MB used, 28004.46 MB peak
10:03:06: Process Virtual Memory: 61901.88 MB used, 77163.13 MB peak
10:03:06: Physical Memory: 30392.39 MB used, 32637.72 MB total
10:03:06: Virtual Memory: 62842.36 MB used, 134217728.00 MB total
10:03:07: LogGenericPlatformMisc:Warning: Failed to determine engine directory: Defaulting to …/…/…/Engine/
10:03:07: Failed to determine engine directory: Defaulting to …/…/…/Engine/
10:03:25: Exception handled in main, crash report generated, re-throwing exception
10:03:25: Exception handled in main, calling appHandleCriticalError
10:03:25: LogLightmass:Error: === Critical error: ===
10:03:26:
10:03:26: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 54]
10:03:26: Ran out of memory allocating 15969323584 bytes with alignment 0
10:03:26:
10:03:26:
10:03:26:
10:03:26:
10:03:26: KERNELBASE.dll!UnknownFunction (0x00007ffb154c8b9c) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad9834544) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad97127a4) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad9627867) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad96305c2) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::ReserveMemory() (0x00007ff7fe974734) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() (0x00007ff7fe90f589) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::BuildStaticLighting() (0x00007ff7fe92e951) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::LightmassMain() (0x00007ff7fe964f72) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!main() (0x00007ff7fe981950) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!_tmainCRTStartup() (0x00007ff7fe9d6467) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: KERNEL32.DLL!UnknownFunction (0x00007ffb15cc13d2) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: ntdll.dll!UnknownFunction (0x00007ffb1801e954) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: ntdll.dll!UnknownFunction (0x00007ffb1801e954) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26:
10:03:26: === Critical error: ===
10:03:26:
10:03:26: Fatal error: [File:D:\BuildFarm\buildmachine++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 54]
10:03:26: Ran out of memory allocating 15969323584 bytes with alignment 0
10:03:26:
10:03:26:
10:03:26:
10:03:26:
10:03:26: KERNELBASE.dll!UnknownFunction (0x00007ffb154c8b9c) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad9834544) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad97127a4) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad9627867) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass-Core.dll!UnknownFunction (0x00007ffad96305c2) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::ReserveMemory() (0x00007ff7fe974734) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() (0x00007ff7fe90f589) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::BuildStaticLighting() (0x00007ff7fe92e951) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!Lightmass::LightmassMain() (0x00007ff7fe964f72) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!main() (0x00007ff7fe981950) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: UnrealLightmass.exe!__tmainCRTStartup() (0x00007ff7fe9d6467) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: KERNEL32.DLL!UnknownFunction (0x00007ffb15cc13d2) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: ntdll.dll!UnknownFunction (0x00007ffb1801e954) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26: ntdll.dll!UnknownFunction (0x00007ffb1801e954) + 0 bytes [UnknownFile:0]
10:03:26:
10:03:26:
10:03:28: LogLightmass:Error: Couldn’t start up the Auto Reporting process!
10:03:28: Couldn’t start up the Auto Reporting process!
10:03:28: *** CRITICAL ERROR! Machine: AURUMDEI
10:03:28: *** CRITICAL ERROR! Logfile: UnrealLight_AURUMDEI_BADFD26E440594931AD192B9AEBC241B.log
10:03:28: *** CRITICAL ERROR! Crash report:
10:03:36: [CloseConnection] Closing connection 16F702BB using handle 16F702BB
10:03:36: [CloseConnection] Connection confirmed for disconnection 16F702BB
10:03:36: [CloseConnection] Connection disconnected 16F702BB
10:03:36: [MaintainConnections] Local connection has closed (16F702BB)
10:03:36: [MaintainConnections] Removed connection 16F702BB
10:03:36: [GetMessage] Safely returning to 16F702BB with no message
10:04:02: [Job] Job has failed! Job executable didn’t exit cleanly. Exit code: 1
10:05:58: [CloseConnection] Closing connection 07C601C5 using handle 07C601C5
10:05:58: [CloseConnection] Connection confirmed for disconnection 07C601C5
10:05:58: [CloseConnection] Closing orphaned Job (F327DFB9-485F9F99-211DD88C-695443A9)
10:05:58: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:05:58: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:05:59: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:05:59: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:00: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:00: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:01: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:01: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:02: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:02: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:03: [MaintainConnections] Connection 07C601C5 is DISCONNECTING
10:06:03: [CloseConnection] Connection disconnected 07C601C5
10:06:03: [GetMessage] Safely returning to 07C601C5 with no message
10:06:03: [MaintainConnections] Local connection has closed (07C601C5)
10:06:03: [MaintainConnections] Removed connection 07C601C5
10:06:03: [MaintainConnections] All connections have closed