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Extending GameplayDebugger module.


I've found GameplayDebugger module which gives me the possibility to debug AI systems like behavior trees or EQS. I want to use it's features to show parameters of my own AI system. This system is defined in game module, that's why I'm looking for an option to extend GameplayDebugger functionalities. It would be easy if my game AI was integrated into the engine, but it's not possible due to it's dependencies.

Here are the questions:

  1. What classes do I have to override in my game module ?

  2. Maybe there are some world events that can be used to put data into the debugger ?

Thx, Marcin

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asked Apr 10 '15 at 11:45 AM in C++ Programming

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Hi Marcin,

You can extend gameplay debugger classes to collect and debug game related data. I have early, rough documentation for Gameplay Debugger but it should be helpful and enough to start working with this tool: Link.

"Editor - Working with Gameplay Debugger" part is little obsolete but you can find that settings in editor preferences now.

Cheers, Sebastian

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answered Apr 10 '15 at 12:01 PM

avatar image mpo Apr 10 '15 at 02:55 PM

That's exactly what I need :) Thank you!


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