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ALandscape::ActorLineTraceSingle(...) very very slow

ALandscape::ActorLineTraceSingle(...) very very very slow.

params sample:

 pLandscape->ActorLineTraceSingle(
     hit, 
     posite + FVector(0.0f, 0.0f, capsule.GetCapsuleHalfHeight()*2.0f), 
     posite, 
     ECollisionChannel::ECC_WorldStatic, 
     FCollisionObjectQueryParams::AllStaticObjects);

And GetWorld()->SweepSingle(...) ignoring Landscapes.

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asked Apr 10 '15 at 12:24 PM in Bug Reports

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BingoBongo
62 9 8 11

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Hey BingoBongo-

Another user posted an issue with ActorLinetraceSingle() here (https://answers.unrealengine.com/questions/207100/undefined.html) which has already been reported as UE-13362 for investigation.

Cheers

Doug Wilson

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answered Apr 10 '15 at 02:12 PM

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