ALandscape::ActorLineTraceSingle(…) very very very slow.
params sample:
pLandscape->ActorLineTraceSingle(
hit,
posite + FVector(0.0f, 0.0f, capsule.GetCapsuleHalfHeight()*2.0f),
posite,
ECollisionChannel::ECC_WorldStatic,
FCollisionObjectQueryParams::AllStaticObjects);
And GetWorld()->SweepSingle(…) ignoring Landscapes.