Texture rendering quality in engine/play
we've been having some major issues with our game's textures. They are on a 3D model with a plane and the texture is simple translucent, emissive material. It's especially bad on the text. I've already tried without mip-maps, without AA (makes it sharper, but creates some massive pixel crawling all-around). Here's the texture in PS compared to in-engine:
I can post additional details if you can think of something, but I simply can't think of anything to add and searching hasn't yielded any help either. The texture looks fine when viewed in the editor as well, it just scales horribly and is blurry in-engine.
EDIT: Just to make sure, I've tried different texture filtering as well. Nearest off course makes it a bit sharper, but it also creates nasty pixel crawl and the quality isn't very good still.
Hi there. I got a similar when I forced FXAA in the Nivida control panel. Don't know if this applies to you.
answered Apr 13 '15 at 09:18 AM
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