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PIE warning with Simulate physics: but why ?

Hello.

I've generated a AWheeledVehicle class actor in C++, created a blueprint based on it, set up my mesh, spring arm and camera in the blueprint editor. Whether or not I interact with it doesn't stop it to randomly generate this warning:

 Warning SuperCar_BP_C_0.VehicleMesh SuperCar has to have 'Simulate Physics' enabled if you'd like to AddImpulseAtLocation. 

My car mesh has "Simulate Physics" checked. So what's making it tick that way ?

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asked Apr 10 '15 at 02:00 PM in C++ Programming

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DrHobo
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avatar image buscas31 Sep 30 '16 at 03:56 AM

I have the same error here. I put one Print String to debug it, and the physics force is applied fine, but my physics mesh don´t move (in this case, -90 in Y) and generate the same error.

Also already check "simulate physics".

Any ideas to solve this ? I´m using UE 4.13.0

avatar image Platinum Angel Oct 05 '16 at 01:35 PM

I had the same Problem with a skeletal Mesh...not sure u guys have joints/bones? i forgot to replace "Bone Name [None]" to my desired impulse/force action.

Hope dat helps cheerio Plat.Angel

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