Does class blueprint disable looping of events unlike level blueprint?

I made a class blueprint for an elevator, using a sliding door timeline. however when I “play”, it only works once, and the trigger event doesn’t work again. I used a trigger box overlap as my trigger event.

Also I tried putting an “overlap end” event to reverse the process but that doesn’t seem to work either.

this link is my event graph as well as the view port.
Imgur

Funny thing is I have the same set up on my level blueprint for as actual sliding door, but that works perfectly!

Any help would be appreciated

The “Play” continues to play the sequence where you stopped it. Which means once it’s played through it will just end and send a “Finished” signal.

Try to use “Play from start” instead. When entering it should jump back to the initial position and then move upwards again.

thanks will try it