Problem with Arrays inside Structs [Blueprints]. [4.7.4-4.7.5]

Hi everyone!
I have a SaveGame Blueprint, with a Struct with multiple Arrays within. Arrays contains integers, booleans, etc.

38332-contentbrowser_bpsg_stsg.png

From Player Blueprint or PlayerController Blueprint I can get data from these Arrays and I can also change values and save the Struct content to a savegame file.

38333-bp_savegame.png

The problem is when I packed up the project for Android/iOS, connections between nodes for the Struct arrays are lost, and the game does not work.

If I re-connect nodes and re-compile, then works perfectly in editor, but when I repackage it again and play it on mobile nodes are disconnected again.

Another thing I’ve noticed is that with each new HotUpdate (4.7.3-> 4.7.4-> 4.7.5) connections between nodes break off again.

I’ve read that there are other problems with the Structs and Blueprint, but not from this type.
Any anticipation to fix this for 4.8? Thx!

Hello Helghast,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?\
  3. Could you take a look through your reference viewer and make sure that you do not have any circular references?
  4. Does this break occur after closing and reopening the editor?

Hello Helghast,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Rudy, I experienced this exact same problem - however I didn’t cook the game. When I compile, everything seems fine in the editor - but when I load the project back up - all the Struct/Array connections disappear!!

So number 4 applies to me… I’m working in 4.11 This problem is HUGE!!!

Hello vicecore,

As mentioned above, I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that may be involved?
  4. Could you look through your reference viewer and make sure that you have no circular references?