How to make a sound only in a certain area?
How do I go about making a sound only play within a certain area? Like if you get too close to a vent you hear the "woosh" of air?
asked Apr 10 '15 at 05:48 PM in Using UE4
Same question as you, going to try this: https://docs.unrealengine.com/en-us/Engine/Audio/SoundCues/NodeReference#attenuationnode for my gunfire sounds
answered Apr 06 '18 at 03:43 AM
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