How do I go about making a sound only play within a certain area? Like if you get too close to a vent you hear the “woosh” of air?
I should add that I tried adding an attenuation sphere, but it still plays everywhere.
I was going to say to make a custom attenuation… post a screen of your settings?
Same question as you, going to try this: Sound Cue Reference | Unreal Engine Documentation for my gunfire sounds