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Scenecapture minimap - Adding meshes or textures?

Hi. I've set up a minimap in my 2D spaceship game by using an actor with a camera with "scenecapturecomponent2d". Now, I'd like to spawn and attach a very bright mesh to all the enemies which only this minimap camera can see.

Problem is, I can't figure out how to do it because if I just spawn an actor the camera will not be the owner, so the "only owner can see" won't help. I also tried using the M_Highlight blendable thing from the content example but it's not big enough to see in the minimap, no matter how much I try to edit it.

Is there perhaps some way to set the owner of actors in blueprints?

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asked Apr 10 '15 at 07:41 PM in Blueprint Scripting

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avatar image Mindtrucks Apr 10 '15 at 08:04 PM

Maybe a better way to do it would be to add textures to the minimap UMG itself, but I have no idea how to calculate the world space vectors to the widget transform coordinates.

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