i’ve built a simple app for android with .obb and i couldn’t test it. so the first user run i got an error
i think that maybe .obb file wasn’t downloaded, but looks like it’s something about libUE.so
here’s a log listing, any clues on what’s happened?
apk was compiled for “All” androids about 160mb apk=20m + obb=130
Is your build failing, or is your app crashing on the device? If it’s the former, can you attach output logs of the failed build to this thread? If it’s the latter, can you add the whole logcat?
build was ok and this is the bug-report from user ( crashing on device )
i’ve just upgraded to 4.7.5 and made rebuild, not sure when there’s gonna be another feedback
didn’t analyse it yet, it’s from my phone (should be simply unsupported), can’t get the tablet to try it out, error about “no .project file” after i click ok i see in logcat red fatal error and long list of errors goes then.
to be clear this game is a slightly tweaked version of MemoryGame i can share sources or provide links for apk/exe, exe - works.
When you packaged, did you put the obb inside the apk?
Also, looks like a shipping log, which isn’t gonna really help much for diagnosing your problem. Can you package your project for development and give us those logcat logs?
The ‘failed to open descriptor file game.uproject’ error does likely mean that either the obb is missing, or the uproject was not packaged, and it does not seem to be the latter if you were not getting failed builds.
obb is not inside apk (can’t be more than 50mb)
i’ve renamed .obb to zip, then exrtacted folder, then packed that folder into zip 9 and renamed to obb - google tells it’s ok and i’m downloading both, without zip 9 it’s about 250mb. is there any check about hash or checksum or anything for separate obb?
dev. edition - a bit later
Regarding the zip file, some info from the Android dev: it is supposed to be an uncompressed ZIP file written with our own zip packer. What you must do is cook with -pak -compressed so the PAK file in the ZIP is compressed instead of ZIP compressing the PAK.
can you explain how to do that properly?
i don’t know how to invoke buildCookRun from UE console
when i’m trying to put build string from console to cmd i got errors
slightly modified string can build it in intermediate but it’s not pushing apk into declared directory
there’s no additional fields in editor to put -compress (-pak is already marked)
string from console looks like that
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i can’t test it on tablet, i’ve made apk without compress and put it in app store and also i’ve tried to run it on my phone - with no success, i think my phone not supporting opengl at all, but in some later maybe i’ll add a logcat with debug, just atm am busy with setting up computers for better performance.