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DDS Texture Import usage

First of all I know it is normal to take long to import the textures especially if they are large but I have noticed two things.

The process is single threaded i.e. it uses around 25-30 % of the CPU

Q1: Isn't there a way to use more of the CPU to do this.

Q2: On second thought isn't there a way to force the process to done on the GPU instead? It would be much faster

The DDS cube map is exported by SpaceScape for Unreal Although I did try with the NVidia cube map plugin. With The following configuration. The pictures were 2048 in size and the format was unsigned ARBG 32bpp. No mip map generation

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asked Apr 10 '15 at 07:52 PM in Everything Else

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avatar image Luos Apr 10 '15 at 10:20 PM

Could you specify the size of your texture, does it use an alpha map and what compression settings?

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