How to apply velocity via Forward Vector in any direction
When the BP applies velocity it only applies it in the X-axis. So if i'm facing the other way the velocity will push me backwards instead. How do I change this so it works regardless of rotation? I assumed velocity was handled locally for the player.
asked Apr 10 '15 at 09:01 PM in Blueprint Scripting
Use the rotate vector node or the get forward vector node.
answered Apr 11 '15 at 01:50 AM
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