3ds max skeleton Import fail
I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with Blueprints" tutorial into 3ds max and hoping I could just edit the mesh because I want about the same skeleton.
So I imported it and just made a basic mesh to test, Then removed the old mesh
Now I did it like this hoping I could use the existing animations for the original but when I try to play an animation with it in unreal engine 4.7.3 it says it does have any with the same skeleton, then when I tested it trying to ragdoll it stays rigid and just falls over.
Please help, am I importing it wrong am I missing a step? Why doesn't it work?
asked Apr 11 '15 at 02:06 AM in Packaging & Deployment
Make sure that their is only one bone, and attach the bones to the mesh properly with the skin modifier.
answered Sep 25 '15 at 04:00 AM
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