I am very new to this blueprint stuff, and I am trying to figure out how to allow a character to wall jump. I have tried setting a trigger volume next to a wall-jumpable wall, but I cant seem to figure out how to make the level blueprint affect the game character’s blueprint to tell it when it is within the trigger volume. I also attempted to figure out event dispatchers, but to no avail. Could someone tell me how to properly communicate a bool variable from a level blueprint to the character blueprint?
May I suggest adding a Capsule around the player. From there you can add an event for BeginOverlap then detect if this is a TriggerVolume with a Tag saying JumpableArea.
Assuming you want a wall jump, you don’t want it active when player’s feet are touching the ground, the capsule should be shorter than the collision capsule, but wider (higher radius)