FBX import problem: skeletal meshes only: multiple segments creates UV failure
I am trying to import a skeletal mesh from Maya 2015 into UE4.7.4
Problem: Import skeletal mesh model has multiple texture problems, possibly due to the multiple UV maps of the skeletal mesh? See attached image: left hand panel is humanoid model in Maya; right hand panel is imported fbx in UE4.
1) the model is composed of six different meshes (body, hair, eyes, top, shorts, shoes), each with its own UV map and texture in Maya.
2) if the meshes are detached from the skeleton via , and imported via FBX into UE4 as static meshes, they look just as they appear in Maya, either as individual meshes, or as a single mesh using the 'combine mesh' setting.
3) the same problem occurs if a single component of the mesh and the skeleton are exported by selection and imported into UE4.
I tried to include the Maya binary file as an attachment; however, I get the error that "the file type is invalid". If you'd like to see it, please use the Dropbox public link below:
asked Apr 11 '15 at 06:00 AM in Bug Reports
I was having the same problem. For me, UNchecking Triangulate when exporting solved the issue.
answered Jul 20 '15 at 05:47 PM
Hi Daeftan -
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Apr 20 '15 at 04:22 PM
Lovecraft_K ♦♦ STAFF
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