There is any way to replicate a function from a OnClick() event?

Well the problem is this:
I have a player, with a text over the head, this text shows the level and experience of the character, but when the player press a button on the UI to add experience, i doesnt add :’(
I’ve made the following blueprints:

So… What I’m doing wrong? Thanks for your help.

The value of “Experience to add” when you call “AddExperience” when you “RequestAddExperience” is 0.

I set the value to 500, but doesn’t work yet :frowning:

Okay, I found the solution. I made the event of the request in my character, then I call this event from the graph of the widget.