create basic plugin on OSX

Hi, would be great to find someone here, who had more success in building a plugin on OSX than me.

I followed the instructions here:
https://docs.unrealengine.com/latest...pluginexamples
to create a new plugin based on the BlankPlugin.

Steps

  • created a Plugins folder under my C++ based unreal project.
  • copied the ‘BasePlugin’ into that folder
  • modified the filenames and content , replacing ‘Blank’ with ‘Simple’ in the hope to get a new plugin called SimplePlugin.

then I started the build using XCode:
LogInitisplay: Running engine for game: SimpleTest
LogInit:Warning: Incompatible or missing module: UE4Editor-SimplePlugin-Mac-DebugGame.dylib

38398-simple_test01.png

Rebuilding then results in

38399-simple_test02.png

My system is OSX 10.9.5 with XCode 6.1.1

Thank you.