Unable to launch project on iOS built by UnrealRemoteTool
Unreal Engine 4.7.5
OS X 10.10.3 (VM)
I followed "Steps for IOS build with UnrealRemoteTool" and I am able to build (test.stub) and deploy to my iPad3. However, nothing happens when I run it (just black screen).
See this line in Xcode console log:
Apr 11 18:11:35 iPad3 test : Assertion failed: HasFoundDataDirectory [File:/UE4/Builds/LYNNFIELD/D/UE4/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 118]
Looks like it is causing the problem. Can anyone tell what is going on?
I can see that both test/Content(PC & Mac) are empty. Engine/Content is empty on the Mac but has files on the PC.
The console log and 2 crash log files are attached. log.zip
asked Apr 11 '15 at 11:29 AM in Packaging & Deployment
If you are running from xcode you will need to get the content to the device. Easiest is cook on the fly server running on your PC. You can do it with UFE or Game Launcher in the editor, or the command line:
Ue4editor-cmd -run=cook -cookonthefly [-iterate]
Then add this to the ios commandline in xcode to -filehostip=X.x.x.x
(using your PC ip address)
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