I’m not sure what all you’ve tried, but be sure to set your Game project as the Startup Project.
i did that already.
i also included
MinFilesUsingPrecompiledHeaderOverride = 1;
bFasterWithoutUnity = true;
in the .Build.cs file.
When you build are you using Build Solution or Rebuild Solution? On that note, do you clean the solution between builds? If so, stop it
Hey there. i already read the post about optimizing the compiling/building times, but the solution didnt do any good for me. in fact it seems the building process is not even utilizing more than 20% cpu time. Consequently it takes very long to build, which is really annoying. im talking about building times of >20 minutes. im kind of confused as it was faster when i started using the engine… !?
nope i am not doing that , unless it needs to be rebuild !
bump, anyone else here having the same issue ?
Having the same problem. Normal builds are taking longer and longer. All I have in my project is 3 standard c++ classes and a 4th class marked up for unreal. All I’ve done over the last two days is add entries to a 256 item long lookup array (in the 4th class) and tested the entries as I’ve gone along, and my build times having gone from seconds to about 6 minutes. It has gotten steadily worse. (Total LOC of the whole project is <800).