I'd like to have a bumpoffset in my triplanar mapping but no matter what I try, it gives me errors. Where do I plug it in?
asked Apr 11 '15 at 12:43 PM in Rendering
The masking of the absolute world position is your new "UV coordinate", so you should throw that into the bump offset, and the result into the uv's of the texture sampler.
answered Apr 11 '15 at 12:48 PM
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