version 4.7.5 crashes when loading map

My project running in 4.6.1 has now been upgraded to 4.7.5 and when I try to load a map I get a crash.

Below I have a Debug Output copy from VS 2013 and the log file from the folder logs. It seems that the problem is now related to the “Missing cached shader map for material”.link text

link text

I kind of believe it is the big building in my map that is the issue.

I will just close this one and set it as answered/resolved. My high polygon models with an automatic generated uv mapping was the issue. It is rather annoying and time consuming I would say but such is life now and then. Seems like I will have to cut them down in size and re import them. Anyway as soon as I removed the model the map would load. Either the model has corrupted or then 4.7.5 cannot load high polygon count models anymore… Back to Lightwave and cut them into small pieces that is :slight_smile: