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Shooter Game Sample. What is MyPawn ? How is it declared

I have been walking through the shooter game inside and out and I can not find for the life of me where that stupid variable is declared. Can someone explain how AShooterCharacter magically is defined in the variable MyPawn ???

Thanks in advance

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asked Apr 11 '15 at 07:29 PM in C++ Programming

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numerical25
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The only times I see MyPawn it is either declared in the header e.g. (ShooterWeapon.h:263) /** pawn owner / UPROPERTY(Transient, ReplicatedUsing=OnRep_MyPawn) class AShooterCharacter MyPawn;

or casted from the current pawn e.g. (ShooterHUD.cpp:135) AShooterCharacter* MyPawn = CastChecked(GetOwningPawn());

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answered Jul 30 '16 at 09:57 AM

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Podonnell
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