x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Actor turbulence (dynamic vector fields)

After dozens of google-searches, I am giving up and can only conclude that there is a functionality of Apex Turbulence missing from UE4.

That is the one where particles swirl around, reacting to the changes in pressure as objects (e.g. pawns) move through space.

Am I wrong? Is there a way to get this in UE4?

If not, I might consider trying to program dynamic vector fields and have a global one follow the player around. The only problem is that I don't know how I would go about creating- "by hand"- the file format that UE4 accepts as vector fields.

EDIT: Stumbled upon this great post which should be all the information I need to author my own vector fields, now to figure out how to do it on the fly and move it with my player...

Product Version: Not Selected
Tags:
more ▼

asked Apr 11 '15 at 10:17 PM in Everything Else

avatar image

PersnicketyGareth
25 10 12 17

avatar image [Epic]homeRye STAFF Apr 14 '15 at 12:59 AM

Keep us updated if you come up with animated fields. Right now, in Cascade we support static vector fields. You can attach static local vector fields to a character, and have static global vector fields influence your GPU particles as well.

Try mixing Local and Global vectors in a test map and attach FX to skelmesh with sockets and animate the mesh moving around a level using Matinee to see results quickly.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question