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Need help implementing new blueprint OSS nodes

Hey,

I try to make use of the SessionSettings, but in Blueprints. For this, I try to add 3 new nodes to my Blueprint Function Library:

Idea

  • Update Session: Takes two arrays as input. One for Keyname, one for key value. Than sets the values for the Online Session Settings of Gamesession (Executed by Host!)

  • Session Settings To String: Takes one Blueprint Session Result as input (provided by "Find Session" node) . Generates a String Array of all Session Settings that have been found.

  • Get Session Result Key Value: Takes one Blueprint Session Result as input (provided by "Find Session" node), and a FName pin (for the Keyname) . Outputs the Keyvalue as a String Pin.

Heres the corresponding code (as part of my Blueprint Function Library):

https://gist.github.com/gotwig/7873a7b7661cc6321311

Current Status The executed ->UpdateSession function is sucessfully being run (returns "true" as result). The two nodes for getting values from the Session Settings however dont list any elements in the array.

I hope you can help me, when I sort everything out, I plan to release the network nodes + some other functions for the bp func library for free here on the UE forums.

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asked Apr 12 '15 at 12:39 AM in C++ Programming

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egotwig
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avatar image egotwig Apr 15 '15 at 09:58 PM

No idea?

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