Writing a plugin for an iOS framework
I'd like to write a UE4 plugin that links to an iOS framework. My guess right now is that I should take the static lib that the iOS framework wraps and put in the Binaries folder of plugin, and write a C++ API that calls methods in that framework/static lib. My questions are:
asked Mar 29 '14 at 07:59 AM in Packaging & Deployment
You should be able to add frameworks to your plugins build.cs like you suspect.
Hope this helps. Terence
answered Jun 24 '14 at 02:03 PM
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