I’d like to write a UE4 plugin that links to an iOS framework. My guess right now is that I should take the static lib that the iOS framework wraps and put in the Binaries folder of plugin, and write a C++ API that calls methods in that framework/static lib. My questions are:
Is the approach above correct?
How do I get my game to link against that particular framework/static lib? Do I need to add a dependency in the *.Build.cs?