Hopefully this isn’t a dumb question, but we’re trying to deploy UE4 for development on a small number of university computers. I was asked to look at the proposed build, and it mostly works ok - I can create a new project and add elements and blueprints. However, it won’t add C++ classes. When attempting to add one, both files are created in the folder on the HD, but it fails with the message “Failed to add class X. Failed to generate project files.”. Looking for hints online I’ve only found answers for Windows so far. In the log file, it appears to fail with a line saying that it can’t access “users/shared/…/IOS” (Wasn’t able to get the full path, but I can fetch it when next I have access to the test computer).
I’m assuming that it is a permissions issue. Can anyone confirm if this is the case?