[REQUEST] Import Skeletal Mesh Error - Documentation Suggestion
Hey Epic -
There is an issue with exporting skeletal Meshes from 3Ds Max or Maya, while it is something that is kind of obvious, it could be documented as it gives an error message in UE4 that doesn't explicitly define what is happening.
If I have a skeletal mesh I'm exporting that the root bone and the mesh has the same name, I receive an error that shows import failed.
As a result we spent the last hour or so trying to figure out why this was caused, but upon resolution we could see that it should be noted within the documentation for newbies as it isn't a prevalent error. Perhaps this could be sorted in the documentation, or explicitly stated as an issue when importing the FBX. Thanks, Ben Stanley.
asked Mar 29 '14 at 09:59 AM in Using UE4
I've found problems occur when I try to import things with groups in there, sometimes it doesnt care other times it freaks out. Give it a shot without having anything grouped ie. just your mesh and skeleton.
answered Mar 29 '14 at 11:24 AM
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