Blueprint struct values not being set
So after mucking about with different stuff I found that I could make a struct to hold some data I want. Basic data for a tile (x, y, a* scores and parent x,y) So I was following the procedural videos from Epic and then all of a sudden he just went and now I have a full game gj team we succeeded... but I digress.
I'm trying to just set the x/y of the tile when I am filling the array but this apparently doesn't work cause later the xy are just 0. I tried putting it with another for loop just to check if it would work but to no avail..Wondering if someone can take a look and see what I'm doing wrong because it's probably something stupidly easy but I just have no starting point of what is wrong with BP's...
Here's the Bp's and stuff I was using. Just have to drop the "Level Generator" BP into the scene.
I will show you the way I added data to a Struct Array, see if it helps.
But downloading the Uasset prob will not help me :) you would be better off posting a pic of you code where you add it to array.
answered Apr 13 '15 at 12:16 PM
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