I’ve been following this tutorial: and have become stuck in one of the last parts of the first video.
The TL;DR is: I can’t get my ‘CanTurn’ boolean to appear in the level blueprint.
The longer version: I’m watching a UE4 tutorial series to create an endless runner using blueprints. I’ve followed the tutorial exactly but can’t seem to do one of the last steps in the first video, namely triggering the ‘CanTurn’ boolean using a triggerbox in the level blueprint. Connecting the ‘Cast to RunCharacter’ box to the ‘CanTurn’ boolean in the level blueprint is impossible as ‘CanTurn’ isn’t anywhere to be seen when searching for it.
As far as I’m aware all my connections are exactly as the tutorial specified as are all my booleans, vars and the various other things I created. I have noticed an oddity, but I’m not sure how it connects to the level blueprint not having the ‘CanTurn’ boolean visible to it. When selecting the ‘TurnCorner’ group of blueprints to name them with a comment, the ‘DesiredRotation’ box will get a red error box over it after commenting. However, this goes once the blueprint has been complied. From my limited programming knowledge all I can guess is that my ‘CanTurn’ boolean is not publically accessible to the level, but i’ve checked and I can see that the ‘private’ box is not ticked.
Thank you for your time!