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Network - isMine

We have a list of widgets buttons but when we press them we send to all the clients even tho its not replicated. In Unity3D they had a network.isMine that you could use to see if the client was you and only do it to you, but i cant seem to find one.

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asked Apr 12 '15 at 04:03 PM in Blueprint Scripting

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Denaton
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Try "IsLocallyControlled()". This return true if the Player is not a network controlled Player. This function is also exposed to Blueprints. It is part of APawn, so you can call it in you CharacterBP.

You can also try:

IsLocalController() or IsLocalPlayerController() inside of your PlayerControllerBP. Same result.

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answered Apr 12 '15 at 04:44 PM

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eXi
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