Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Error in anim BP after moving skeleton asset

When you have a character with an animation blueprint linked to a skeleton, and you move this latest to another directory (and fix up the redirectors), you get the following error while opening the anim BP:
"Could not find the skeleton for Anim Blueprint 'MyAnimBP'. Would you like to choose a new one?".
Press Yes or No, and you get the following error:
"The Anim Blueprint could not be loaded because it's skeleton is missing."
... which is strange, as the skeleton has been moved inside the editor, and the anim BP should be updated accordingly!
I'm not able to specify the new skeleton path by any mean, and thus the anim BP is totally unusable!
This makes the move/rename operations totally unsafe for us!

Product Version: Not Selected
more ▼

asked Apr 12 '15 at 07:08 PM in Bug Reports

avatar image

41 9 14 20

avatar image Hum Apr 17 '15 at 09:42 PM

I have the same problem. Cant seem to figure out how to replace the skeleton reference and cant retarget to a new skeleton without the original one.

Accidentally posted as an answer first, deleted and made a comment.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Everybody,

Thanks for submitting this. This is a pretty strange case. After you select yes and then hit ok on the error message, can you then select UE4 in the Windows Taskbar (the Window menu on Mac) and see if there is a "Select New Skeleton" window hidden behind the editor? I noticed this and it should allow you to successfully choose a new skeleton.

I have entered this odd functionality as UE-14149 because it is very deceiving that it tells you the operation failed when it throws that window up behind the editor.


Matt W.

more ▼

answered Apr 21 '15 at 03:38 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question