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Server and Client build configurations in Visual Studio are missing

After update to 4.7.5 from 4.7.2, all Server and Client configurations are missing in Visual Studio. Is this a bug or some new features? If it is not a bug, how can I build a dedicated server in 4.7.5?

While using ver 4.7.2, I used to follow this guide to build a dedicated server.


But it didn't work in 4.7.5. Because I can't find a * Server build configuration in VS.

Plz help me. Thx and sorry for my poor english.

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asked Apr 13 '15 at 02:37 AM in Bug Reports

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Hey foryoung365-

What step in the guide you linked are you unable to continue past? I created a project in 4.7.5 built from source and saw Debug Server, DebugGame Server, Development Server, Shipping Server, and Test Server options in the solution configuration drop-down. Please let us know if there's any other information you can think of that might help us reproduce the same issue on our end.

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answered Apr 21 '15 at 01:57 PM

avatar image foryoung365 Apr 22 '15 at 03:07 PM

Sorry, it is a false alarm. I have made a mistake. I forget to switch the engine version to the source built one. The project was still opened with the release version, that's why I can't find any *server or *client option in it. Thank you for your time. And I am so sorry about that.

avatar image TjisAwesom Aug 01 '17 at 01:43 PM

I had the same issue but I can't switch to source build because there is no UnrealBuildTool.exe how do you do it

avatar image Tim C ♦♦ STAFF Feb 28 '18 at 09:07 PM

Hi TjisAwesom,

Sorry for not getting back to you sooner. Were you able to get a version of the Engine built from source code? If not, you can read this wiki page to get some information about how to get the source code and build it.


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