How can I get an image to be TranslucentUnlitSpriteMaterial in the UI Widget blueprint

I have an image that has some transparency issues. The image is png, and looks faded once I set an Image component to the desired texture.

I have created a Sprite from the 2d texture and have set the Default Mater to TranslucentUnlitSprite but I can’t seem to navigate to this new sprite as the source of the 2d Image inside the UI Widget blueprint.

Any help will be welcome. I’m an advance developer, pick up things quickly, but new to the UE 4 editor, but learning every day, every day constantly learning.

Thanks,

I figured this out. It wasn’t anything having to do with UE4, but how I was exporting the image as a png file. This is solved.