How to mask meshes inside a trigger sphere
Is there a way to swap/mask actors that are inside a trigger box or sphere? What I'm trying to achieve is a way to have objects in a level that can only be used inside a trigger box or sphere. Then I would make the trigger size animate from 0 to the size I need to reveal the objects. But also the objects that where in that place would then be hidden. Think of it as sort of a time portal.
I think custom depth could solve a part of this problem, but I can't figure out how to approach the physical part so that the player can only interact with the objects that are visible.
answered Apr 13 '15 at 01:46 PM
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