Automatic way to get nav mesh to climb wall.
I am looking for a way to make my AIs climb walls.
I know I could place some NavLinkProxy with specific NavArea which trigger a special move to my AIs. But I seek better solution.
Firstly, placing all the NavLinkProxy is a fastidious work for the LD (And is not an exact science).
Of course, a solution is, in code, browsing all the edges to automaticaly place the navlink. (separate by one meter) But I prefer to find a way in the navmesh generation. (I don't want change Agent Max Step Height which is ridiculous.)
So if anybody know a solution I take it.
asked Apr 13 '15 at 03:25 PM in C++ Programming
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