Virtual Joystick conflicts UMG Buttons

UE 4.7.5 when we try to use virtual joystick and touch an umg button at the same time, just the first you touched worked.

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Hello

I was unable to reproduce this issue on our end. I have a few question for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. What device exactly are having the issue on?
  4. What is the exact OS is the device using?
  5. Could you provide a screen shot of any blueprints that may be involved with this issue?

Ok, I created a new blank project and the error persisted.
The problem is if you use the function “isPressed” when you use the joystick, the button stop to work.
I’m using it to make my pawn stop to fire once we don’t have OnReleaseClick Method.
I got the problem running in android devices(Zenfone 5 and Moto G)
The os version is Android KitKat and Android Lollipop

Hello Henrique,

I was able to reproduce this issue on our end. I have written up a report ( UE-13836) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for you time and information.

Make it a great day

You just try disable the focusable in the button settings

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Hello ,

I believe that you are correct in this case and that disabling “IsFocusable” would correct the issue.

Just reporting, in 4.13 Virtual Joystick still conflicts with UMG Buttons. In my case disable Focusable don’t resolved.

Hey, I fix with this: https://answers.unrealengine.com/questions/389381/virtual-joystick-captures-touch-input.html

Works, Thanks