When mesh is curved, material seems inverted
Hey everyone, I'm fairly new to UE4, but I've searched for awhile, and haven't found a resolved question for this yet.
I have a mesh I made in modo of a brick wall, and applied a material to it. I think it looks alright.
However, when I bend the wall mesh in modo 180 degrees, the material looks sort of transparent, or inverted, and I can see pattern consisting of small yellow dashes on the mesh.
My lights are: default skylight and directional light. For the material, I just imported .tga:
The only difference between the two meshes are the mesh shapes. The UVs are the same. The problematic mesh is on the right. Help would be appreciated! :)
asked Apr 13 '15 at 04:45 PM in Rendering
Hey guys, I figured it out. When importing the asset, try using 'compute normals' instead of 'import normals' in the import settings.
answered Apr 14 '15 at 06:33 PM
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