When mesh is curved, material seems inverted

Hey everyone, I’m fairly new to UE4, but I’ve searched for awhile, and haven’t found a resolved question for this yet.

I have a mesh I made in modo of a brick wall, and applied a material to it. I think it looks alright.

However, when I bend the wall mesh in modo 180 degrees, the material looks sort of transparent, or inverted, and I can see pattern consisting of small yellow dashes on the mesh.

My lights are: default skylight and directional light.
For the material, I just imported .tga:

http://zetheros.com/wp-content/uploads/Capture11.png

http://zetheros.com/wp-content/uploads/Capture21.png

The only difference between the two meshes are the mesh shapes. The UVs are the same.
The problematic mesh is on the right. Help would be appreciated! :slight_smile:

Hey guys, I figured it out. When importing the asset, try using ‘compute normals’ instead of ‘import normals’ in the import settings.