Clean way to reduce polycount
Hay, i just added the free "Open World Demo Collection" pack to my scene. My problem is that all meshes do have a pretty high number of polys. Is there a good way the decrease the polycount to a more practical level so I can use them in my forest scene without losing to much detail?
PS: The only way i know is using Blender's Decimate Modifier, but i haven't heard many positive replies and i currently don't have the cash to buy ZBrush.
asked Apr 13 '15 at 04:53 PM in Using UE4
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