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Clean way to reduce polycount

Hay, i just added the free "Open World Demo Collection" pack to my scene. My problem is that all meshes do have a pretty high number of polys. Is there a good way the decrease the polycount to a more practical level so I can use them in my forest scene without losing to much detail?

PS: The only way i know is using Blender's Decimate Modifier, but i haven't heard many positive replies and i currently don't have the cash to buy ZBrush.

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asked Apr 13 '15 at 04:53 PM in Using UE4

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avatar image Ursvamp Apr 13 '15 at 06:23 PM

While searching, i came up with the hint that removing doubles actually works, but is there a way to bake a texture to a mesh within UE4?

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Mesh Online has an affordable polygon reduction tool - 'Mantis LOD Editor - Standalone Version 1.3.3', it can import FBX files, reduce polygon count, then export to FBX files. Cheers

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answered May 01 '15 at 12:15 AM

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art golf

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