Attach random asset from a collection?
I'm looking for a way to generate characters with random stuff (clothes, weapons) using a Blueprint. How do I have to organize the stuff assets in order to randomly choose them and attach to the character?
I was thinking of using an Object Library, but it seems to be the designed for other purposes... I think it has to be some sort of array, so that I can pick any asset with a random index.
There could be lots of stuff, so less manual work is required =)
asked Apr 13 '15 at 05:13 PM in Blueprint Scripting
I would also like to know if this can be achieved, as at the moment i am hardcoding select nodes as a work around
answered May 19 '15 at 09:14 AM
You can use
answered Mar 03 '19 at 01:01 AM
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