Change camera rotation during matinee animation

Hi im a beginner in Unreal engine, i want to create a 360 video of a scene where the cam flies through a landscape. Im using matinee animation for flying path. For creating a 360 video i want to create 6 videos all will representate the same path but from different angles. On every video will the camera have a different rotation(rotated by 90 degrees). After that i will stitch the videos with some stitching software. My problem is that i dont know how to set the camera actor to be affected by matinee with movement and rotation but also be rotated by + 90 degrees on every video.

When i change the rotation in cameracomponent of camera actor the matinee changes it …